Game artificial intelligence

Results: 615



#Item
81Game artificial intelligence / Game theory / General game playing / Game Description Language / Monte Carlo method / Simulation / University of Cape Town / Computer chess / Game / Evaluation function

Multigame playing by means of UCT enhanced with automatically generated evaluation functions Karol Wal¸edzik and Jacek Ma´ ndziuk Faculty of Mathematic and Information Science,

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Source URL: www.mini.pw.edu.pl

Language: English - Date: 2011-03-01 16:30:03
82Visual programming languages / Simulation software / AgentSheets / Artificial intelligence / Cross-platform software / Alexander Repenning

Scalable Game Design Our main goal is to bring computer science to middle schools with the ultimate aim of developing a larger IT workforce. Our approach called Scalable Game Design uniquely balances

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Source URL: sgd.cs.colorado.edu

Language: English
83Mathematics / Applied mathematics / Theoretical computer science / Routing algorithms / Combinatorial optimization / Search algorithms / Game artificial intelligence / Algorithm / A* search algorithm / Submodular set function / Motion planning / Greedy algorithm

Journal of Artificial Intelligence Research755 Submitted 08/08; publishedEfficient Informative Sensing using Multiple Robots Amarjeet Singh

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Source URL: select.cs.cmu.edu

Language: English - Date: 2009-08-13 03:47:06
84Semantics / Cognitive science / Cognition / Artificial intelligence / Science / Arts / Cognitive psychology / Computational creativity / Analogy / Structure mapping engine / Analogical models / Fluid Concepts and Creative Analogies

Story Representation in Analogy-Based Story Generation in Riu Jichen Zhu and Santiago Onta˜no´ n Abstract— Computational analogy offers a promising direction to algorithmically generating stories, a key challenge in

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
85Artificial intelligence / Software / Gaming / Multi-agent systems / Fiction / Game design / Dynamic game difficulty balancing / Software agent / Agent / Star Trek Online / Simulation

Keeping the Trainee on Track Joost Westra, Frank Dignum, Virginia Dignum Abstract— Serious games and other training applications have the requirement that they should be suitable for trainees with different skill level

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
86Edsger W. Dijkstra / Game artificial intelligence / Pathfinding / Multi-agent system / Simulation

Distributed Computing Prof. R. Wattenhofer BA/MA/SA: Multi-Agent Pathfinding and Crowd Simulation

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Source URL: www.tik.ee.ethz.ch

Language: English - Date: 2016-02-12 10:14:19
87Artificial neural networks / Dimension reduction / Computational neuroscience / Computational statistics / Georgios N. Yannakakis / Affective computing / Machine learning / Preference learning / Competitive learning / Artificial intelligence / Self-organizing map / Feature selection

Extending Neuro-evolutionary Preference Learning through Player Modeling H´ector P. Mart´ınez, Kenneth Hullett, and Georgios N. Yannakakis, Member, IEEE Abstract—In this paper we propose a methodology for improving

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
88Game artificial intelligence / Monte Carlo tree search / Transposition table / Alphabeta pruning / Minimax / Game tree / Tree traversal / Computer Go / Monte Carlo method / UCT / Tree / General game playing

Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:40
89Artificial intelligence / Software / Humancomputer interaction / Belief revision / Reinforcement learning / Markov decision process / Dynamic game difficulty balancing / Speech recognition

Game-based Data Capture for Player Metrics Aline Normoyle and John Drake Maxim Likhachev Alla Safonova

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Source URL: www.alinenormoyle.com

Language: English - Date: 2012-09-03 19:37:16
90Software / Gaming / Windows games / Digital media / Video game development / Video game genres / Linux games / Artificial intelligence / Real-time strategy / Strategy video game / Video game / Command & Conquer: Generals

Using Co-evolved RTS Opponents to Teach Spatial Tactics Greg Smith, Phillipa Avery, Ramona Houmanfar and Sushil Louis Abstract—This paper describes a co-evolutionary algorithm for generating simple spatially oriented t

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Source URL: game.itu.dk

Language: English - Date: 2010-08-11 15:23:00
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